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How to make multiple rooms with Unity and WebGL?
Hello,
Im new to Unity networking, I need a game where the lobby shows a bunch of different rooms and the player can choose a room, then go into that room that has a bunch of other players in there.
Actually it would be nice if player can create a room too, but maybe thats for later.
This has to work with WebGL.
Is this possible with Unity networking system? Are there any examples on how to do this, or assets that can make it easy?
Do I need multiple exe files to implement each server and one master server that manages them all?
Can anybody please give a comment?
Thanks
Answer by Schubkraft · Jul 11, 2016 at 03:42 PM
This can be done with WebGL players as clients.
I can recommend the learn section to get you started http://unity3d.com/learn/tutorials/topics/multiplayer-networking and then take it from there. Most of your basic questions should answered there.