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Question by zak666 · Aug 23, 2016 at 12:53 PM · scriptingbasics

Axis disabled? (IO have not changed default input except fire1 and fire2) ?

oil this script is finished however i press input and nothing appears to happen on screen (script is on a cube) however in rotation in inspector i see the values changing. Yes i have reseted my computer and restarted unity.

 using UnityEngine;
 using System.Collections;
 public class PlayerControllerWizards : MonoBehaviour {
 
 
 
     public float Speed = 20;
     public float turnspeed = 50;
     public float BoosterSpeed = 30f;
 
     //Ammo/guncontroll
     public GameObject MachGunBullets;
     public GameObject Explosion;
     public AudioClip HitAudio;
     public AudioClip Explostion;
     public AudioClip Machshot;
 
     // Booster Controll
     public Light Thrusterlight;
     public Light Thrusterlight2;
 
     public bool Iscontrollable = true;
     public RaycastHit Hit;
 
     void LateUpdate () {
 
 
 
             transform.Translate (Vector3.forward * Speed * Time.deltaTime);
 
         Vector3 fwd = transform.TransformDirection(Vector3.forward); //the direction the player is facing
 
         //Spaceshipcontrolles________________________________________________________________________________________
         float horizontal = Input.GetAxis ("Horizontal") * turnspeed * Time.deltaTime;
         float vertical = Input.GetAxis ("Vertical") * turnspeed * Time.deltaTime;
         horizontal *=   Time.deltaTime;
         vertical *= Time.deltaTime;
         transform.Rotate (Vector3.up, horizontal);
         transform.Rotate (Vector3.right, vertical);
 
         //Gunm-Fire Controll____________________________________________________________________________________________
         if (Input.GetButton ("Shoot")) {
             MachGunBullets.SetActive (true);
         
             RaycastHit hit = new RaycastHit ();
             if (Physics.Raycast (transform.position, fwd, 10))
             if (Hit.collider.tag == "Red_Team_fighter") {
                 Hit.collider.SendMessageUpwards ("MachGunsDamage", SendMessageOptions.DontRequireReceiver);
             }
 
             if (Hit.collider.tag == "Blue_Team_fighter") {
                 Hit.collider.SendMessageUpwards ("MachGunsDamage", SendMessageOptions.DontRequireReceiver);
             }
 
 
         } else {
             MachGunBullets.SetActive (false);
         }
     
             // END RAYCAST
 
             
 
     
 
     
             //Booster Controll________________________________________________________________________________________
             if (Input.GetButton ("Boost")) {
                 transform.Translate (Vector3.forward * BoosterSpeed * Time.deltaTime);
                 Thrusterlight.intensity = 0.7f;
                 Thrusterlight2.intensity = 0.7f;
             }
 
             if (Input.GetButtonUp ("Boost")) {
                 Thrusterlight.intensity = 0.44f;
                 Thrusterlight2.intensity = 0.44f;
             }
     
     }
         
         // End Late Update________________________________________________________________________________________
 
 
 }
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