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Question by mail2sawan · Aug 05, 2015 at 06:05 AM · positionscriptingbasicsrandom.range

How i get my cloud position in other script? I want to use this temp value in other script.

 void CreateClouds(float positionY) {
 
         Shuffle (clouds);
 
         for (int i = 0; i < clouds.Length; i++) {
 
             clouds [i] = Instantiate (clouds [i], Vector3.zero,Quaternion.identity) as GameObject;
             Vector3 temp = clouds [i].transform.position;
 
             float randomX = Random.Range (minX, maxX);
 
             temp.x = randomX;
             temp.y = positionY;
             
             lastCloudPositionY = temp.y;
             
             clouds [i].transform.position = temp;
             
             positionY -= distanceBetweenClouds;
 
         }
     }
 

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avatar image getyour411 · Aug 05, 2015 at 06:18 AM 1
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Shouldn't you tell me that? ;-)

You haven't posted "the other script" but you have temp setup as a Vector3, so whatever field/property/method you wanted to pass temp into

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Answer by Cynikal · Aug 05, 2015 at 08:24 AM

Make clouds public. Then reference the script, and do something like:

theObjectTheCloudsScriptIsOn.GetComponent().Clouds

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