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Question by Harardin · Aug 21, 2015 at 09:13 AM · c#scriptingbasicsloadlevel

Application.LoadLevel problem.

Hello everyone I have a small problem. I have an empty scene where just main camera what should play one sound and then load in to the next scene, I made a Coroutine but something just got wrong. Does anyone have idea where I made a mistake? Here is a script what attached to the camera.

 public class RelayScriptGo : MonoBehaviour {
     public Camera MainCam;
     public AudioSource source;
     public AudioClip clip;
     void Start ()
     {
         source = GetComponent<AudioSource>();
         MainCam = GetComponent<Camera>();
         LoadFirstChapter();
     }
     public IEnumerator LoadFirstChapter()
     {
         source.PlayOneShot(clip);
         yield return new WaitForSeconds(3);
         Application.LoadLevel("chapter1sceen");
         Debug.Log("working");
     }
 }
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Answer by Harardin · Aug 21, 2015 at 09:20 AM

So sorry for creating this. Just miss this part in the start StartCoroutine(LoadFirstChapter());

 public class RelayScriptGo : MonoBehaviour {
     public Camera MainCam;
     public AudioSource source;
     public AudioClip clip;
     void Start ()
     {
         source = GetComponent<AudioSource>();
         MainCam = GetComponent<Camera>();
         StartCoroutine(LoadFirstChapter());
     }
     public IEnumerator LoadFirstChapter()
     {
         source.PlayOneShot(clip);
         yield return new WaitForSeconds(3);
         Application.LoadLevel(2);
         Debug.Log("working");
     }
 }
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