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Question by
necronDOW · Jul 06, 2016 at 09:14 PM ·
c#meshnormalsprocedural mesh
Unity Mesh Rendering Issue
Here is an issue I am having with my procedural generated mesh. Initially the mesh displays perfectly which I have tested with a default diffuse material, all normal's point the correct way forming the cuboid shape.
However, when I start altering vertex colors this happens.
I really can't figure out whats going on, I initially thought the issue lay with normal recalculation as the cuboid displays perfectly when looking from the inside out but neither flipping the triangles array or recalculating normal's seem to fix this issue.
Any help would be appreciated... There is a lot of code for this project so I am happy to share as needed.
mesh-issue.png
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