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ASE Import or writing an ASE Importer
We've had many problems trying to get 3DS Max to export FBX files cleanly and our artist really prefers the simpler ASE format. So I really want to know if there's a way to write our own ASE importer into Unity. Or has anyone written one already? Unity3d claims many 3D model import formats but they all seem to just use the FBX exporter. Is it possible to avoid using the FBX format all together?
Answer by Paulius-Liekis · Mar 23, 2011 at 12:38 PM
You can use DAE (if you need animation), or OBJ/3ds if you want to import only models.
What exactly doesn't work for you with FBX? Which 3dsMax are you on? Which FBX plugin? It's always recommended to have latest FBX plugins (FBX 2011.3). See if that solves your problems.
$$anonymous$$ax 2011, FBX 2011.3, certain modifications to the model with Physique caused FBX export corruption. But that's just the latest in the "FBX Export doesn't work" parade.
I'll look into DA$$anonymous$$
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