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Question by anujsaini · Jun 01, 2016 at 06:05 AM · unity 5sdkandroidpluginandroid sdkandroid-manifest

android-manifest File not found Error, while imtegrating ChartBoost

Hi I am integrating ChartBoost SDk in Unity, where as i have implemented Applovin already. Applovin Works perfectly before ChartBoost but with chartboost it gives Error;

FileNotFoundException: /Applications/Unity/Unity.app/Contents/PlaybackEngines/androidplayer/AndroidManifest.xml does not exist System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:107) System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:86) ChartboostSDK.CBManifest.GenerateManifest () (at Assets/Chartboost/Editor/CBManifestEditor.cs:28) ChartboostSDK.CBManifest.CheckAndFixManifest () (at Assets/Chartboost/Editor/CBManifestEditor.cs:38) ChartboostSDK.ChartboostPostProcess.PostProcessBuild_Android (System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:48) ChartboostSDK.ChartboostPostProcess.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:36) UnityEditor.HostView:OnGUI()

[1]: /storage/temp/71133-screen-shot-2016-05-31-at-51309-pm.png

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avatar image Animatick · Sep 26, 2017 at 10:17 PM 0
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Is there a manifest file in the plugins folder in Unity... sometimes even creating a new manifest file will fix the issue.

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Answer by PabloAM · Sep 26, 2017 at 09:53 PM

Hello @anujsaini , Was you able to fix it?

I´m getting the same error.

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