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Question by FarshidAbz · Jul 06, 2016 at 08:44 PM · androidpluginandroid sdkandroid-manifestandroid pro

Using .aar files in unity project and get Failed to re-package resources error

Hi everyone

I'm Android developer and write a HelloWolrd plugin for unity3D , I'm using latest android sdk ("24.0.0") in my project and unity 5.3.4 .

Now i want to use it in my unity project but i get Failed to re-package resources error.

I also add google play services version into my unity project.

this my android manifest :

  compileSdkVersion 24
 
  buildToolsVersion "24"
 
  minSdkVersion 15
 
  targetSdkVersion 24
 
 compile 'com.android.support:appcompat-v7:24.0.0'
 


And this is my fully unity error

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\FarshidAbz\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/FarshidAbz/AppData/Local/Android/sdk\platforms\android-24\android.jar" -F bin/resources.ap_ --extra-packages com.ordibehesht.messageviewer -S "C:\Users\FarshidAbz\Documents\New Unity Project\Temp\StagingArea\android-libraries\messageviewer-release\res"
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
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