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Question by kvaithin · Oct 23, 2018 at 11:52 PM · cameraraycast

Raycast not hitting my object,Raycast is not hitting what I click

This is for 3D. My Raycast does not hit the Player object when I click over it. The raycast debug line is flying all over the screen, and it only draws once. Re clicking doesn't redraw. I purposely compensated and clicked on empty space to click and get the ray through my Player object. Even then, it doesn't count as a hit. The script is attached to an empty object which has no tag if that is relevant.

I have gone through similar answers down here and it looks to be correct. Please advice what I am doing wrong. Added couple of screenshots. Thank you.

This is error thrown:


NullReferenceException: Object reference not set to an instance of an object Player.isPlayerClicked () (at Assets/Player.cs:24) Player.Update () (at Assets/Player.cs:18)


 public class Player : MonoBehaviour{
 
     private Ray ray;
     private RaycastHit hit;
 
     private void Start(){
         if (Camera.main != null) ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         else{
             Debug.Log("Camera is null"); // this doen't print meaning cam is valid
         }
     }
 
     private void Update (){
         isPlayerClicked();
     }
 
     private bool isPlayerClicked(){
         if (Input.GetMouseButton(0)){
             Debug.DrawRay(ray.origin, ray.direction * 100, Color.green, 100f); // only draws once. Re-clicking does nothing
             Debug.Log("mouse clicked " + hit.transform.name); // this is throwing error. hit seems to be invalid. 
             if (!Physics.Raycast(ray, out hit)) return false;
             if (!hit.transform.CompareTag("Player")) return false;
             Debug.Log ("Player clicked");
             return true;
         }
         return false;
     }
 }



Screenshots:

[1]: /storage/temp/126587-player.png

[2]: /storage/temp/126588-cam.png

player.png (52.3 kB)
cam.png (37.3 kB)
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