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Question by Keitov · Apr 14, 2018 at 10:03 AM · cameraraycast

Raycast from Camera

Hi, im new in using Unity, How can i Raycast from camera? This is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SwordAttack : MonoBehaviour { public Animator SwordAnim; public float timer; public float Cooldown; public float damage = 20.0f;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     timer += Time.deltaTime;

     if (Input.GetMouseButton (0))
     {
         if (Cooldown < timer)
         {
             SwordAnim.SetTrigger("Hit");
             timer = 0.0f;
             Ray ray = new Ray(Camera.position, Camera.forward);
             RaycastHit HitPosition;
             if (Physics.Raycast (ray, out HitPosition, 1.5f))
             {
                 GameObject Objekt = HitPosition.collider.gameObject;
                 if (Objekt.GetComponent<EnemyHP>())
                 {
                     Objekt.GetComponent<EnemyHP>().Health -= damage;
                 }
             }
         }
     }
     
 }

}

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avatar image Hellium · Apr 14, 2018 at 11:40 AM 0
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And what is your question? What does not work with your current code?

I guess you have a problem here:

 Ray ray = new Ray(Camera.position, Camera.forward);

You need a reference to a camera.

  • Either declare a public camera at the top of your script, then drag & drop the camera OR

  • Use Camera.main : Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);

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