Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Stiliatis Togrou · Jun 24, 2016 at 05:01 AM · 2d-platformertriggersdestroygameobject

Trigger works but i the statement code is not doing what it should.

I have this game i am working on. And i am having a Player prefab that is the one the user controlling. I have coins that i want the Player to collect them when he is passing by them. using UnityEngine; using System.Collections;

 public class PickUpCoin : MonoBehaviour
 {
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         Debug.Log("collision name = " + other.gameObject.name);// i track if the collision values are correct.And they are.
         if (other.gameObject.CompareTag("Player")) {
             Destroy(gameObject);
         }
     }
 }

The thing is that the Player tag is Player and when i am passing by it the debug correctly says that they actually collided. The coin has "Is Triggered" checked and also a circleColider2D. What basically i believe it's happening is that my object is not destroyed. I am confused. I watched all the tutorials in the site that say about collecting coins and destroying the object. i cant trace the error here. I would greatly appreciate your suggestions. Thank you :D

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NoseKills · Jun 24, 2016 at 07:28 AM 2
Share

You could start by Debug.Logging the tag ins$$anonymous$$d of the name of the object to be sure the tag matches.

Then you could add another Debug.Log inside the if-block to see if you enter it and are just destroying a different object than tou think (for example)

avatar image tanoshimi · Jun 24, 2016 at 08:08 AM 1
Share

Yes - I agree with @Nose$$anonymous$$ills. The fact that the other gameObject is called "Player" does not mean it has the tag "Player".

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Stiliatis Togrou · Jun 24, 2016 at 04:11 PM

It seems you were right. I the problem was that the tag wasn't Player. Thank for the help and sorry for the noob answer.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Check not colliding when object has been destroyed,Check if object no longer colliding if it's been deleted 0 Answers

Input in OnTriggerStay2D 1 Answer

OnTriggerEnter2D Running twice when destroying game object. 1 Answer

How to make player characters change color when only hit by specific colliders? 2 Answers

Destroy a game object but I would like to have it return? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges