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Question by sreichen · Jul 11, 2017 at 04:41 AM · collision detectiontriggersdestroygameobject

Destroy a game object but I would like to have it return?

When my player touches and object is triggered runs and I use.

 Destroy(other.gameObject)

This Destroys the object. Is there another way to make this object disappear so it doesn't effect my player movement and have it return after a few seconds or something like that?

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Answer by Derek-Wong · Jul 11, 2017 at 04:55 AM

You may try:

yourGameObject.setActive(false)

And when u need it back:

yourGameObject.setActive(true)

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Answer by Cornelis-de-Jager · Jul 11, 2017 at 05:22 AM

Like the others said, you can just use setActive, but if you want it to be activated after a while you can do the following:

 void OnCollisionEnter (Collision other) {
     // Disable
      other.gameObject.setActive (false);
    
     // Re-enable
     StartCoroutine (SetActive (other, 5f));// set active after 5 seconds
 }
 
 Enumarator SetActive (Collision other, float seconds) {
       // Wait for the specified time
       yield return new WaitForSeconds (seconds);
       
      // Set the object enabled again
     other.gameObject.setActive (true);
 }
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avatar image sreichen · Jul 11, 2017 at 05:41 AM 0
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I dont understand how the seconds is working or how to implement it back in my code

avatar image Cornelis-de-Jager sreichen · Jul 11, 2017 at 11:07 PM 0
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@sreichen, seconds is simply how long you want to wait until the object respawns.

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Answer by HarshadK · Jul 11, 2017 at 04:54 AM

You can use GameObject.SetActive to deactivate your gameobject rather than destroying it. Then you can activate the gameobject again to get it back.

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