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Question by abdoubelbala · Oct 21, 2018 at 07:21 PM · scripting problembounce

Help on scripting a ball

Hi guys,

i am working on a little 2D projects, similar to Dot Adventure game

the game link is here : http://www.addictinggames.com/action-games/dot-adventure-game.jsp ![alt text][1] now i have made level design and put everything right in unity. (box Collieder + etc) ![alt text][2] i am struggling right now with the scripting, So what i have done so far, is attach a C# script to the 2D ball :

 using UnityEngine;
 using System.Collections;
 public class CompletePlayerController : MonoBehaviour {
 public float speed; //Floating point variable to store the player's movement speed.
  public float force;
 private Rigidbody2D rb2d; //Store a reference to the Rigidbody2D component required to use 2D Physics.
 // Use this for initialization
  void Start()
  {
  //Get and store a reference to the Rigidbody2D component so that we can access it.
  rb2d = GetComponent<Rigidbody2D> ();
  }
 //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
  void FixedUpdate()
  {
  //Store the current horizontal input in the float moveHorizontal.
  float moveHorizontal = Input.GetAxis ("Horizontal");
 //Store the current vertical input in the float moveVertical.
  float moveVertical = Input.GetAxis ("Vertical");
 //Use the two store floats to create a new Vector2 variable movement.
  Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
 //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
  rb2d.AddForce (movement * speed);
  }
  void OnCollisionEnter2D(Collision2D coll) {
  if (coll.gameObject.tag == "Floor") {
  rb2d.AddForce (Vector3.up * force);
  }
  }
 }

the bounce and movement is correct.

what i want right now is to make the effect of land, i mean when the ball hit the floor, the floor should go down and up again, like Dot adventure game.

Any help on scripting this Guys ?? [1]: https://image.ibb.co/nr1n30/1.png [2]: https://preview.ibb.co/mvTvqf/2.png

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Answer by Esteem · Oct 22, 2018 at 04:20 PM

is there a reason why you don't want to use spring joint 2D component for the platform?

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Answer by abdoubelbala · Oct 23, 2018 at 10:41 AM

i have tested spring joint 2D but it's not the best solution, the ball is related to the platform and i don't want that. any help please guys ??

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