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Question by Filip8429 · Jun 16, 2020 at 03:49 PM · scripting problem

MissingReferenceException on SceneLoading

So I have this simple Script on my UI:

 public class SaveAndLoad : MonoBehaviour
 { 
 [SerializeField] InventoryObject[] invenToriesToLoad;
 
 private void Start()
     {
        for (int i = 0; i < inventoriesToLoad.Length; i++)
        {
          inventoriesToLoad[i].Load();
        }
     }
 }

I have it attached to a GameObject in two different scenes. In the first one (Menu) there is an avilableAttacks and a EquippedAttacks Inventory. In the second scene (Game) there is just an EquippedAttacks Inventory. when entering into PlayMode individually into the scenes, the Inventories load without a problem. But when I switch the scene from the menu to the Game with following Code I get a "MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it"

 public class SceneSwitcher : MonoBehaviour
 {
     public void LoadGame()
     {
         SceneManager.LoadScene(0);
     } 
 }


I have a feeling it's an error with how I switch my scene and that the old scene doesn't get unloaded correctly or something so that it tries to execute the code on the old scene because I don't get this error whe not switching the scenes. Any ideas? Thank you!

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