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Question by BlazingDewdrop · Jun 19, 2016 at 08:30 PM · texture2dwwwresizeurlhow-to

How to load image from web (url) without resize?

I want to load a 20x11 .png image.

From this url - https://s19.postimg.org/izcdnvkoj/test_pixmap_kyubu.png

The location of the pixels are used to generate levels so I need to avoid resize.

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Answer by mwnDK1402 · Jun 20, 2016 at 12:26 AM

 private SpriteRenderer sprRend;
         
 private void Awake()
 {
     this.sprRend = this.GetComponent<SpriteRenderer>();
     this.StartCoroutine(this.LoadImage("https://s19.postimg.org/izcdnvkoj/test_pixmap_kyubu.png", 20, 11));
 }
 
 private IEnumerator LoadImage(string url, int width, int height)
 {
     WWW page = new WWW(url);
     yield return page;
 
     if (page.error != null)
     {
         Debug.LogWarning("Error: " + page.error);
     }
     else
     {
         Texture2D image = new Texture2D(width, height);
         image.filterMode = FilterMode.Point;
         if (image.LoadImage(page.bytes))
         {
             this.sprRend.sprite = Sprite.Create(image, new Rect(0, 0, image.width, image.height), Vector2.one * 0.5f);
         }
         else
         {
             Debug.LogWarning("Error: Could not load image");
         }
     }
 }

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avatar image BlazingDewdrop · Jun 20, 2016 at 11:34 AM 0
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Thank you! I didn't need to make it a sprite but your code snippet helped me get $$anonymous$$e working :D

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