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               Question by 
               AmitPrasad · Jul 15, 2014 at 02:12 PM · 
                rotationacceleration  
              
 
              Rotation Using Accelerometer
I am trying to rotate floor using Input.acceleration. I want to rotate floor around the point where player is standing. I have used the following code(C#)
 Vector3 accelerometerValues = Input.acceleration;
 transform.RotateAround (target.position,Vector3.back, acceleroValueX * speed * Time.deltaTime);
 transform.RotateAround (target.position,Vector3.right, acceleroValueY * speed * Time.deltaTime);
But floor is gradually moving down and floor is also getting rotated around Y axis.
               Comment
              
 
               
              transform.RotateAround() will modify both position and rotation..
See here for reference, http://docs.unity3d.com/ScriptReference/Transform.RotateAround.html
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