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                    Declaration
public void 
RotateAround(
Vector3 point,
Vector3 axis,
float 
angle);
    
 
                 
               
              
                Description
                Rotates the transform about axis passing through point in world coordinates by angle degrees.
               
              
        This modifies both the position and the rotation of the transform.
       
              
        
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
    //Assign a GameObject in the Inspector to rotate around
    public GameObject target;
    void Update()
    {
        // Spin the object around the target at 20 degrees/second.
        transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime);
    }
}