- Home /
Lightmap atlas packing inefficiencies
Currently i am running Unity 4.1.5f1 and when i bake lightmaps the atlas is very poorly packed. This was not a problem in the prior version of Unity, but i am unsure what number i was running.
Without changing any settings or geometry the lightmapper took the single 1024 image and split it into two partially filled 1024's.
Any help would be greatly appreciated, i don't have any idea what i could fix!
Did you ever find a solution to this? I'm experiencing the same thing in 5.1 in a few scenes and the only workaround I can find is to reduce the 'Scale In Lightmap' to a point where it all fits but still wastes a load of space.
Your answer
Follow this Question
Related Questions
Object size in lightmap has reached the max atlas size? 1 Answer
baked light looks bad 0 Answers
Does Unity 2D tools generate atlas? 1 Answer
How to bake shadows? 2 Answers
Light sectioning after bake light map 0 Answers