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Sending http requests to control a game
A client has asked me to make the game we're creating controllable by http requests. That may sound like a bad idea, but it's for research purposes.
Is there a better option than either of these?
Define the core game in the first level, and create a second level that will be lazily-loaded, whose content is a serialization of the commands to be performed, and which doesn't complete until the game is exited.
Have a script that polls for commands, executes them, and continues polling.
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