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Question by Kubkon98 · Aug 03, 2013 at 03:18 PM · textonlinereadhttptextarea

Read text from http

Hi all,

I have:

 public  TextAsset ttt;
 void OnGUI(){
     
 GUI.TextArea(new Rect(600,10,350,300),ttt.text,style_text);
 }

I already have hosting anf file txt http://host.com/fff.txt

My question is: how can I read this file online and put in TextArea?

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Answer by AXXE78 · Aug 03, 2013 at 03:52 PM

 using UnityEngine;
 using System.Collections;
  
 public class DownloadText : MonoBehaviour 
 {
     private string textFromWWW;
     private string url = ""; // <-- enter your url here
     
     void Start ()
     {
         StartCoroutine(GetTextFromWWW());
     }
     
     void OnGUI()
     {
         GUI.Label(new Rect(0, 0, 200, 200), textFromWWW);
     }
     
     IEnumerator GetTextFromWWW ()
     {
         WWW www = new WWW(url);
         
         yield return www;
         
         if (www.error != null)
         {
             Debug.Log("Ooops, something went wrong...");
         }
         else
         {
             textFromWWW = www.text;
         }
     }
 }
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avatar image Kubkon98 · Aug 03, 2013 at 06:23 PM 0
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AXXE78 thank you that's work graet but I have only one question, in unity I use TextArea as rich text (I can use tags) but how can I write sub index? example in html 453 is it passible?

avatar image AXXE78 · Aug 04, 2013 at 06:23 AM 0
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I think you have to parse HT$$anonymous$$L content into Unity by yourself, I don't know of any ready-to-use solutions, but try googling and you'll find something. For example, have a look at this: http://forum.unity3d.com/threads/133566-HT$$anonymous$$L-Renderer

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Answer by AVividLight · Aug 03, 2013 at 03:43 PM

Hey Kubkon98,

I would suggest using WebClient.DownloadString.

I hope this helps! -Gibson

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