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Question by Aletz123 · Nov 04, 2018 at 07:17 PM · navmeshnavmeshagentnavigation

Navmesh baking unwalkable paths that don't make sense to me

![alt text][1]

![alt text][2] [1]: https://gyazo.com/5545d00f6e93b25e240faccff20d6fd6 [2]: https://gyazo.com/b016590221abda046b3990c33520faa3

As you can see on the first picture, the right part of the bridge has really weird navigation, compared to the other side of the bridge which is working fine. I'm not really sure why this is happening because the right side is just a copy and paste of the left side of the bridge. Also, the terrain is flattened at equal levels at the exits at both sides of the bridge so I don't think it's the terrain affecting it.

I also linked a picture of the settings on the "Bake" tab. I'm new to unity navigation so there might just be some settings I'm messing up.

Any idea what's wrong with the navmesh on the bridge? Any help would be appreciated :)

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