Is it possible to import animations with bones shape key drivers from blender?
Hi, i have an animation i've made in blender, and it moves its eyes, mouth, eyebrows etc, with some bones i used as shape key drivers, it is a nice and "realistic" animation, but when importing to Unity, it seems like all the animation i did with the bones as shape key drivers just doesnt show up in Unity 5, whats going on, how can i manage to see this animation in Unity? Help please.
Did you find an answer to this question? I'm also trying to work out how to use the drivers I made in Blender in Unity 3d and mecanim.
$$anonymous$$e too. I can't make it work either. I have even made a cube, made a shape key and got it in unity. Woohoo. Then I add an armature, single bone, driver and it's all gone. If you can't have a shape key and an armature then... well it's kinda impossible to have a character of any detail in unity, isn't it?
There must be a way...
Answer by Perazim · May 30, 2016 at 08:34 AM
do your settings look like this? https://www.blendpolis.de/download/file.php?id=90826&sid=978bac12d5d476a88b60fc5455e04db2&mode=view
And did u register your animation at the animation-tab? https://www.blendpolis.de/download/file.php?id=90827&sid=978bac12d5d476a88b60fc5455e04db2&mode=view
Here some other docu: http://docs.unity3d.com/Manual/BlenderAndRigify.html
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