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Question by Welfare · Jun 05, 2016 at 04:14 PM · multiplayermultiplayer-networking

Unet player list

I really can't understand the way it works(having both server and client code in one script) I set-up my game with network managers etc And used this script : http://pastebin.com/bCxwi88S

I opened unity in "Lan host" then connected two other clients. When I set the usernames in the clients, the list only updates on their own objects only with their own name My goal is to everybody on the server have a List of the player names Any help :| ?

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Answer by paulmario777 · Nov 17, 2020 at 03:45 PM

@Welfare I have this same problem. Did you happen to find a solution? I've tried using Commands and ClientRPCs but then it only partially works because the client only picks up themselves while the host picks up everyone.

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