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Unet player list
I really can't understand the way it works(having both server and client code in one script) I set-up my game with network managers etc And used this script : http://pastebin.com/bCxwi88S
I opened unity in "Lan host" then connected two other clients. When I set the usernames in the clients, the list only updates on their own objects only with their own name My goal is to everybody on the server have a List of the player names Any help :| ?
Answer by paulmario777 · Nov 17, 2020 at 03:45 PM
@Welfare I have this same problem. Did you happen to find a solution? I've tried using Commands and ClientRPCs but then it only partially works because the client only picks up themselves while the host picks up everyone.
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