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2d multiplayer game with reflected opponent
Hi, I'm looking to create a 2d multiplayer game that basically is a volleyball game. What's involved for this is having the opponent be rendered on the opposite side of the court and his movement reversed for the local player. Is there support in the default Unity multiplayer packages for this kind of behavior? At the moment, I'm only seeing functionality for users that share the same space and can be expected to have the same movement.
Obviously, I would expect some custom code to have to be written. But, this involves tapping into how positions are shared across clients, which is where I'm not sure what support Unity offers to customize that location-sharing logic.
you could just rotate the camera for the opponent player so he plays from the other side.