How to make a transparent texture
As i said before, i am making a GIANT demonstration project so i can learn everything in Unity faster and with more knowledge. I am trying to make full scenes so when i can't remember something, i can go into that scenes and i will have a nice look of how everything works. It's pretty crazy...
Anyway, i have unsucessfuly been trying to make a transparent texture, and i still didn't find the way to do it correctly. @alucardj i ALREADY searched in Google, searched for tutorials on Youtube, searched on forums, etc... And everything i encountered was some outdated tutorials, and none of them actually helped me. Can someone PLEASE explain me how to make a transparent texture in Unity?
I have a sphere, and it is white (standard), but i wanted to make a texture that could make the sphere appear more like the image below. I already made a semi-transparent texture many times, but Unity always recognize it as a normal texture or bug it and it never becomes, you know... TRANSPARENT.
It would look strange. I want to focus on something more... you know... Pretty.
Answer by Drakonno · Sep 06, 2016 at 07:32 PM
Normally, transparency is just a proper alpha value of texture. Either in an external program or inside Unity as shader script. Nothing more.
And that shader is actually doing exactly what You asked. Make texture transparent.
For an effect like in "a real life" You either have to learn high-level shaders (tutorials in Unity Documentation, later just practice) or buy one. Your bulb presented in question would use reflection, flare, bloom, transparency, bit of heightmaps.
And on the other hand, do You have an example, where such transparency as You want is present?
In this asset is a nice transparency shader. https://www.assetstore.unity3d.com/en/#!/content/61735
Okay, i am going to read about the shaders. Actually, i never used shaders, so i think it should be good to practice. Anyway, thank you =)
I already used the transparency shader before and it didn't helped a lot, but i think if i make a "compatible" thing it will work. You could make the comment an answer so i could accept it. I don't think anyone else will reply, no one does.
You haven't tried StackOverflow probably. They would answer You that your post is invalid, and You would have to fix it about 10 times. It's far more strict, but also there is less "void topics", like here. :<
I've met Your other posts, and I personally think, they are either too big for a starting, or too many times answered already, or covered in multiple tutorials. That might be the reason. Shaders aren't easy too, so be ready to learn a lot coding on a level like pure C language.
Almost every post i have is because i need help to do something, and i didn't found anything in the internet. $$anonymous$$ost of the tutorials about the things i want are outdated and i can't do the same thing as $$anonymous$$ched, so they are useless.
I always search on the web before asking something here because i sincerely hate Unity's Community. The only thing that doesn't make me go to Unreal or other platforms is that because i am already in an advanced stage of development in my main game. Otherwise, i wouldn't be here now.
Why? Because no one cares. Almost every question here is made by beginners, and the experienced devs say things that those beginners (like me) don't understand, and we have literally no choice other than just accept the answer and give up. Also, there isn't exactly a way to talk with Unity's oficial devs unless you have a "premium" account...