How to apply a label to a glass bottle
I'm trying to add a wine bottle object in Unity and having a bit of trouble figuring out how to have a glass texture with an opaque label on top of it.
I have a mesh I imported from Cinema4d that is just geometry, but I seem to be getting stuck after that. I can apply a transparent material to the object, but I can't figure out how to get the label I created in to also apply on top of it, and not tile itself across the object.
Any tips on how I should go about doing this?
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