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Question on Adding extra animation clips to my Character
I'm a newbie in UNITY. I use 3ds Max. I don't want to make the animation clips all in one MAX file, but ONE BY ONE. Just like, "idle.max", "forward.max", "backward.max",......
I've exported my Rigged Character without animation into Unity in a T-POSE, I wonder how to config the export settings to my single animation, and how to add them to my Character in Unity?
Ask for helping, Thank you.
Answer by eyal · May 21, 2011 at 12:55 PM
Hi
You can use the @ convention.
This way you can break your animation for your character into seperate fbx file. The convention says modelName@animation.
I use Blender for modeling and animation so for example say I have a model name monster and walk animation and roar animatio. I just export 3 fbx files. One named moster.fbx , one named monster@walk.fbx and monster@roar.fbx. Unity knows to collect all the animations within these files because of the @ symbol.
I hope it helps.