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Why are some animation clips playing incorrectly (after importing an FBX from Maya)?
Hi,
I've imported an FBX file from Maya 2013 into Unity 5.1. The complete animation plays fine in Unity but I need to break it up into 3 animation clips within Unity's inspector.
The problem is 1 of the 3 clips animates in a bizarre way. The problematic clip looks fine when previewed (after designating start/stop frames in Unity) but after I click "Apply" and preview that same animation clip in the Assets folder it's completely different. Sometimes parts of the original object are floating in mid air. Sometimes it reflects a frame that is not part of its designated range. This same problem carries over into the game (if I use the include the problematic clip using Animator).
Is this a Maya issue? I've noticed that the frame that is displayed during the export affects what the problematic clip is showing.
Thanks for your help!
Try turning off the animation compression in the import settings of the model
Thanks for the reply! I did try turning off the Animation Compression import setting. In my case, it didn't help.
After a few more hours of trying, I solved the problem. It looks like making a few more key frames in $$anonymous$$aya at the end of the animation allowed my problematic animation clip to play properly in Unity. That seems so odd and arbitrary …. but I guess that's why I'm a noobie :(
Answer by JTam_HItn · Jul 09, 2015 at 06:55 AM
After a few more hours of trying, I solved the problem. It looks like making a few more key frames in Maya at the end of the animation allowed my problematic animation clip to play properly in Unity. That seems so odd and arbitrary …. but I guess that's why I'm a noobie :(
Answer by asdas · Nov 01, 2015 at 10:57 PM
Found solution to this:
You need to add keyframe to ALL THE BONES to make them work with the animation clip.
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