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Changing only vertical speed on NavMeshAgent?
I'm making top-down 2D game and I use NavMesh for moving AI, but the art style is angled not straight down (you look at things roughly at 60 degrees) and it makes sense for thing to move vertically slower that horizontally, so the movement looks more natural relative to surroundings. But NavMeshAgent moves with the same speed in whatever direction and that just looks bad, for example: I'm barely able to outrun some enemy horizontally but he catches me while moving vertically. Is there a way to change it or some workaround?
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