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Question by csgeorge · Jan 03, 2017 at 11:17 PM · navmeshnavmeshagentnavigation

agent.SetDestination won't follow on different z-axis plane

I'm using agent.SetDestination to make my AI characters follow the player as they move. This works fine as long as they are on the same plane in the z-axis as the characters, but they will stop following whenever the player jumps up/down onto a different plane. Anyone know why this is the case and how to resolve it?

 void Awake()
     {
         player = GameObject.FindGameObjectWithTag("Player").transform;
         agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
         activated = false;
     }
 
     void FixedUpdate()
     {
         if(activated == true)
         {
             agent.SetDestination(player.position);
         }
     }
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