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Question by
JedBeryll · May 30, 2016 at 06:45 AM ·
meshperformancedistance
Simpler mesh over distance
I've seen that in some games geometry of objects change to a simplified version if you are far from them. Question is does unity do that automatically or is there a built in function for that or should i just switch the mesh of the mesh renderer manually? And do i need to produce the simplified mesh myself?
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