Range Attack + Animation Script
Hi,
I want the units of my RTS Project to attack an enemy. Therefor I have a Unit as Parent with Body, Head and Weapon ans Childs. I want to aplly an ANimation to the weapon acording to the script logic. The animations are "Present", "Fire", "Reload".
Here's my C# Script so far:
     public static void Attack(GameObject Enemy, ArrayList Current)
     {
         var Unit = Enemy.GetComponent<Unit>();
                 
         for(int i = 0; i < Current.Count; i++)
         {
             if (Unit.Alive)
             {
                 GameObject Attacker = Current[i] as GameObject;
                 var Att = Attacker.GetComponent<Unit>();
                 Att.IsAttacking = true;
                 var Musket = Unit.transform.FindChild("Musket");
                 if (Att.IsAttacking && Att.CanFire) {
                     Musket.GetComponent<Unit>().anim.Play("Fire");
                     Unit.HP -= 10f;
                     Att.CanFire = false;
                     Debug.Log("Enemy Hit.  " + Unit.HP + " HP remaining.");
                 } else if (!Att.CanFire)
                 {
                     // ReloadMusket(Att);  Error CS1503  Argument 1: cannot convert from 'Unit' to 'UnityEngine.GameObject' 
 
                 }
             }
         }
     }
 
     public static void ReloadMusket(GameObject Unit)
     {
         float time = 10.0f;
         var Musket = Unit.transform.FindChild("Musket");
         time -= Time.deltaTime;
         if (time > 0)
         {
             Musket.GetComponent<Unit>().anim.Play("Reload");
         }
         else if (time < 0)
         {
             Musket.GetComponent<Unit>().CanFire = true;
             Musket.GetComponent<Unit>().anim.Play("Present");
         }
     }
I also reciefe an Error when I try to Call the FUnction ReloadMusket -> Error behind it in the code. I've already tried to parse it to a GameObject with ReloadMusket(Att as GameObject) but that throws also an Error
Cannot convert type 'Unit' to 'UnityEngine.GameObject' via a reference conversion, boxing conversion, unboxing conversion, wrapping conversion, or null type conversion
I hope you can help me with that. Additionally, I've added a Screenshot of the Inspector and Hierarchy

Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                