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Question by gogo999 · Apr 05, 2016 at 12:33 AM · c#animationanimator

How do i code for a animation in unity for clones of the SAME object?

I am trying to code a animation for my gun in my FPS multiplayer game. I have made the animation in blender and the model, did the logic in unity and it works fine, with one problem. when I connect another player, shooting with either player triggers the animation for both creating a weird effect. I cannot find the issue in my code so hopefully someone can point me in the right direction. the code:

using UnityEngine; using System.Collections;

public class GunAnimation : MonoBehaviour {

 private Animator anim;

 void Start () {
     anim = GetComponent<Animator>();
 }
 
 void Update () {

     if (Input.GetButtonDown ("Fire1"))
     {
         anim.SetBool ("shoot", true);
     } else
     {
         anim.SetBool("shoot", false);
     }
 
 }

}

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