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iphone and andorid deployment
I am currently having a team build an iphone app. once they are done, how easy is it to deploy for andorid? will it be a long process? or can i deploy onto both devices at the same time?
any insight into this would be great.
thank you.
If you mean by build process, it faster and make smaller size on android than iOS (in my opinion), since to build in iOS you have run Xcode to build the app meanwhile in android unity will compile apk for you. (you need Android SD$$anonymous$$ of course)
Answer by flamy · Nov 12, 2013 at 05:34 AM
The amount of time to convert would vary depending on project size. The below are the things that should be changed in common
UI, User interface has to be changed because the resoultion varies greatly between android and iOS, android - android as well. The UI should be handled to work in atleast 5 different aspect ratios, where as in iOS only 2 different resolution (with the release of iPhone 5 there are 3 aspect ratios to be taken care of.)
Optimization, iOS has a decent amount of memmory allocated for apps, whereas in android the amount of RAM available and the Quality and power of the graphics card varies greatly (ofcourse you cant release the game for every device on andorid). Because of this reason lot of optimization has to be done. some times might have to remove a feature or 2 to make it work properly.
If you are using native features, the plugins might have to be migrated from iOS to android. This would include Ad networks, camera usage, facebook integration, twitter integration, bluetooth, in APP Store functionalities, native UI popups, ...etc. all these plugin that are in iOS has to be converted to android. from this point code base should be different or the plugins has to be handled by using Platform specific codes.
Once you have done these, you are good to go. As I said you have to decide the time that would take, because you know your game well and you would know what are the fucntionalites available.
Cheers.
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