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Using Unity 3d for Regular Cross Platform App Development
I was looking into different engines for iOS and Android and I really like what Unity 3D has to offer. I was wondering if its feasible or not to use a Unity as a platform for creating hi performance cross platform apps that are not games?
Answer by DaveA · Mar 20, 2012 at 07:13 PM
Depends on what you mean by 'game'. I've been using it for years for real-world and mirror-world stuff, nothing I would call a 'game' per-se. It's overkill if you want a stock-ticker app. If you need great 3D graphics, it's the right choice.
Thanks for the answer, I like to develop my own interfaces which makes everyday apps feel like games. I am currently developing my interfaces and application code natively but I am finding that people want a more seamless cross platform iOS / Android app. I'm not a big fan of frameworks that are abstracted form native like PhoneGap and Titanium. I understand the environment is overkill but after reading the Postmortem on Zombieville USA it seems like a great engine for use as a 2d / parallax engine.
What do you think?
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