Question by
eqpmusic · Oct 09, 2017 at 10:29 AM ·
musicparameterssoundsfmod
Abrupt parameter change with fmod integration
Hey Everyone, I have been trying to implement my music into unity using FMOD. My goal was for an intensity parameter in FMOD to change every time i go into a different area (Which worked but not as I intended). The problem is- it changes like a cut instead of changing gradually which defeats the purpose of the automation I used in FMOD.
Is there any way to tell Unity to change the parameter in a way that would include the Fade In Automation I wrote in FMOD?
Thank you all!
Comment
I've now heard the only way to make that happen is to write a script. is there a script running around the web that I could use? (Being a composer and not a programmer)