Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by frnsys · Jun 14, 2014 at 09:16 AM · nunit

Asynchronous testing with NUnit?

I have a collection subclass who's items remove themselves after some duration:

 public class AttrModifierCollection : System.Collections.ObjectModel.Collection<AttrModifier> {
     protected override void InsertItem(int index, AttrModifier mod) {
         base.InsertItem(index, mod);
         if (mod.duration > 0) {
             Timer timer = new Timer(mod.duration);
             timer.Elapsed += delegate { Remove(mod); };
             timer.Start();
         }
     }
 }


I'm trying to write out a test for it but am having a very difficult time.

Here's the test as it currently is:

     [Test]
     public async void AttrModifier_Temporary()
     {
         mod = new AttrModifier("test attribute", 20f, 1f);
         attribute.modifiers.Add(mod);
         Assert.AreEqual(attribute.finalValue, 30f);

         Assert.That(attribute.finalValue, IsEqualTo(attrBaseValue).After(2));
     }


However, I keep receiving this error:

 Unexpected symbol `void' in class, struct, or interface member declaration


If I try removing the void keyword, so that the method declaration is just:

 public async AttrModifier_Temporary()

I instead get this error:

 CS0246: The type or namespace name `async' could not be found. Are you missing a using directive or an assembly reference?

I can't figure out what's wrong. I'm using Unity 4.3.4f1 on OSX 10.9.3.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

MSTools instead of NUnit 0 Answers

Can Unity 5.6's Test Runner optionally output NUnit 2 xml format? 2 Answers

How to prevent Unity from deleting additional Projects in Solution 2 Answers

NUnit delayed constraint does not appear to work in playmode test 0 Answers

Running NUnit test cases on the device 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges