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Question by stuartb · Feb 27, 2019 at 12:56 PM · 2dterrainproceduralgeneration

How to generate endless 2d terrain

In the past I've procedurally generated levels by randomly spawning various objects in front of the player but now I want to generate random terrain instead.

I'm picturing a 2d passage way that my player will move through. Very similar to how the helicopter game works.

Any ideas on how would I go about this?

Here's a graphic of what I'm picturing:

alt text

cave-example.png (33.2 kB)
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