Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by BDV · Jan 21, 2016 at 10:14 AM · scenewebgllightmappingassetbundles

Load Scene from assetbundle WebGL (lightmapped)

Hi guys,

what is the best way to load scenes in WebGL ? I have one main scene and 10 others. I dont want to load all scenes at the initial downloading. I had tried to build assetbundle from one testing scene with the script from docs.

 [MenuItem("Assets/Build AssetBundles")]
     static void BuildAllAssetBundles()
     {
         BuildPipeline.BuildAssetBundles("AssetBundles",BuildAssetBundleOptions.None,BuildTarget.WebGL);
     }

and then load it with this one from

  public IEnumerator loadScene()
     {
         Debug.Log("started");
         using (www = WWW.LoadFromCacheOrDownload(url, 1))
         {
             yield return www;
 
             if (string.IsNullOrEmpty(www.error))
             {
                 AssetBundle assetBundle = www.assetBundle;
                 if (assetBundle != null)
                 {
                     string[] scenePath = assetBundle.GetAllScenePaths();
 
                     string mySceneName = scenePath[0];
 
                     mySceneName = mySceneName.Substring(0, mySceneName.Length - 6);
 
                     mySceneName = mySceneName.Substring(mySceneName.LastIndexOf("/") + 1);
 
                     
                     UnityEngine.SceneManagement.SceneManager.LoadScene(mySceneName);
                 }
                 else Debug.Log("assetBundle is null");
 
                 assetBundle.Unload(false);
                 www.Dispose();
             }
             else Debug.Log(www.error);
         }

The problem is that after i run the script .. after download i have a black screen ..... Can anybody solve my problem ? Or is there a better way to reduce the waiting time and ram consumption ? I tried to bundle just the objects from the scenes but they are lightmapped ...

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jakovd · Jan 28, 2016 at 01:38 PM 0
Share

I think you need to load the scene from asset bundle. It is not yet available to your scene manager. Use AssetBundle.LoadAsset method.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

44 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does the AssetBundle needs the assets to be present in the folder? 0 Answers

WebGL error: "Could not produce class with ID 0" 3 Answers

Dark dots on Progressive lightbake... 0 Answers

WebGL LoadScene or UnloadScene caused memory access out of bounds 1 Answer

scene rendering problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges