Question by
twice7713_unity · Aug 28, 2019 at 07:05 AM ·
scenewebglassetbundle
WebGL LoadScene or UnloadScene caused memory access out of bounds
I'm using WebGL and run by Chrome,My Project have two scene and one assetbundle scene
Project scene1 to Assetbundle scene
Assetbundle scene to Project scene2
run to step2 caused error!but editor is running well.
error.png
(6.4 kB)
Comment
UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.UnloadSceneAsync also caused that.
Answer by twice7713_unity · Aug 29, 2019 at 02:31 AM
[Resolve]PlayerSetting>Strip Engine code >false. but I don't know why or have other answer.