Question by 
               Veerababu.g · Mar 04, 2016 at 09:29 AM · 
                positionmouselooktouches  
              
 
              How can i make my player to follow my fingar
as stated above i have a game object that has to follow my fingar. i write the code like
void Update () {
     if (Input.GetMouseButtonDown (0)) {
         Vector3 worldPoint = Camera.main.ScreenToWorldPoint (Input.mousePosition);
         Vector2 touchPos = new Vector2 (worldPoint.x, worldPoint.y);
         hit = Physics2D.Raycast(touchPos,-Vector2.up);
         if (hit.collider != null) {
             draging = true;    
         }
     }
     if (draging == true) {
         touchFollow();
     }
     if (Input.GetMouseButtonUp (0)) {
         draging = false;
     }
 }
 void touchFollow(){
         Vector2 fingurePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
     transform.LookAt (fingurePos);
         transform.Translate (Vector3.forward * speed * Time.deltaTime);
 }
 
               this is my code it's doing very greatly . but you you are not moving the fingar any where it's shaking . i know why this will happens but i can't solve it .....
plz tell me how can i modify it to achieve proper result.
thank you
               Comment
              
 
               
              Your answer