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Question by
ishan993 · Dec 09, 2016 at 05:07 PM ·
scenesassetbundlesin app purchase
How do I implement IAP subscription and download new levels/scenes everytime one is available?
Sorry if it's a very basic question. I read through Unity's IAP tutorial and I know that it supports subscription but I have the following doubts:
How do I store the flag that shows that the user has purchased a subscription or not? (PlayerPrefs don't appear to be secure) Should I store it in a file?
How do I download new scenes/levels when they're available?
How do I dynamically show how many levels are available from the main menu?
Sorry for the noob questions.
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