This question was
closed Apr 16, 2019 at 03:20 PM by
CharlieLama for the following reason:
The question is answered, right answer was accepted
Question by
CharlieLama · May 13, 2016 at 08:56 AM ·
spawning
my objects is spawning on the wall
Im trying to spawn candles on the ground, but they will only spawn on the wall. this is my code :
Ray ray;
public GameObject candle;
private Vector3 spawnPoint;
public int torches = 15;
public float spawnDistance = 3.0f;
void Start()
{
}
void Update()
{
int x = Screen.width / 2;
int y = Screen.height / 2;
ray = Camera.main.ScreenPointToRay(new Vector3(x, y));
{
if (Input.GetKeyDown(KeyCode.E))
{
RaycastHit hit;
if (Physics.Raycast(this.transform.position, transform.forward, out hit, spawnDistance))
{
Debug.DrawLine(ray.origin, hit.point, Color.blue, 1);
if (hit.collider.tag != "Torch" && torches > 0)
{
Debug.Log("hit collider");
Instantiate(candle, hit.point, Quaternion.identity);
torches -= 1;
}
}
}
}
}
i already tried to change the spawnDistance, i do not want them to spawn on my walls, i want them to only spawn on the ground, anyone who can help me?
Thanks in advance!
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Best Answer
Answer by CharlieLama · Apr 16, 2019 at 03:20 PM
Ended up just giving the wall a script and made it check if it didnt have the script before placing oh... 3 years ago me..