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Question by Zeke-27 · Jul 26, 2018 at 01:28 PM · particlesystem

Empty frames in particle system?

I want to deliberately add a few empty frames to the end of my particle system. How would I do this? I've seen other looping particle systems that fade out near the end then start up again. I'd like to get the same result.

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Answer by michaelsivill · Jul 26, 2018 at 02:38 PM

Try using the bursts property of the emissions module. It looks like you can set your burst count to act as a ramp over time, which would have a similar effect as rate over time emission, and the interval property is basically a delay between when each burst begins.

https://docs.unity3d.com/Manual/PartSysEmissionModule.html

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