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UV animations on particles systems through script
If i use the editor to set up a particle system with a 10 frame UV animation (in Particle Renderer, UV animation) then it animates perfectly, but if I do the same through script pRenderer.uvAnimationXTile = 10
then the particle is just a squished up version of the texture. Is there a method call or something that I have to use to get it to actually do the animation?
Answer by Eric5h5 · Feb 15, 2011 at 10:57 AM
I would say it's a bug, and you should file a bug report.
that was the next step, just wanted to see if anyone else has had this happen and knows a way to get it working.
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