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               Question by 
               Prokopis-Petros · Jul 22, 2016 at 03:01 PM · 
                scripting problemanimator controller  
              
 
              signal that a animation substate machine is active
So im going to need to know when the animator has passed a certain substate machine
to do this i tried to create a script on the animation that the animation controller has to go through in order to enter any parts of the substate machine.
the problem is that i cant seem to acces the bool i created from inside my gameobjects script
another solution i came up with was to put a tag on everything, although that is pretty unpractical, and makes tags unusable for other things
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