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Depth of Field in Unity Free
This link is to a paid tutorial on how to do DOF in Unity Free. Anybody have any idea how this is done?
http://cgcookie.com/unity/cgc-courses/noob-to-pro-shader-writing-for-unity-4-intermediate/
I've no idea how you'd do that in free. Every implementation I've seen/written uses a render texture to work out the depth of the pixels - my only thought would be that if everything was using a shader that knew about depth then perhaps it would be possible - but I can't figure out how you'd be getting the downsampled version for the blur.
I don't see where this says you can do this in Unity Free. The introductory 'lesson' is free.
@DaveA Ctrl-F yields: "followed by creating depth fog and depth of field that will work in unity free"
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