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Question by Bitology · Nov 28, 2012 at 11:27 AM · iosunity 4depth of fielddof

Unity 4: problem with DOF on iOS

Hi everyone!

We are using Unity 4 Pro, and we have a question related to DOF It seems in unity 4 that effect could be supported on mobile devices, but when we apply that effect on a camera, it looks good on the editor, but when we compile on ipad, all the screen gets blurry, as you can see in the screenshots attached. Any ideas about what can be happening?

alt text

alt text

editor.jpg (100.4 kB)
ios.jpg (66.3 kB)
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avatar image Sinmantky · Mar 25, 2013 at 09:29 AM 0
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I dont think DoF works on mobile.

avatar image save · Mar 25, 2013 at 10:12 AM 0
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Thinking of performance on older devices your best bet is to fake it. $$anonymous$$obile isn't quite there yet.

avatar image Bitology · Mar 25, 2013 at 07:36 PM 0
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We've already published the game, as you say we made a fake dof, making a progressive blend between two textures. Is free to download if you'd like to see the result:

https://itunes.apple.com/sa/app/armaroller/id612980394 https://play.google.com/store/apps/details?id=com.BitologyStudios.Armaroller

Best,

avatar image whydoidoit · Mar 25, 2013 at 07:44 PM 0
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I've managed to get this: http://www.photonworkshop.com/index.php/blog/dof-bloom-package/ to work with any shader using a depth pass camera. Works pretty well.

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Answer by hammadmobilesoft · Aug 20, 2015 at 07:30 PM

Hello, I think i am late :D I have to do something like you have done but i am unable to do it. I badly need help here as i am stuck on this for almost a week. The links mentioned her rare not working anymore i guess. Please describe how did mange to get DOF on mobile?

I will really appreciate your help

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