- Home /
SIGABRT on OS X
My game works fine in the Editor and on Android, but when I test the standalone on OS X it sometimes crashes on startup. How should I go about debugging this?
Here's the error log:
Receiving unhandled NULL exception
Receiving unhandled NULL exception
Receiving unhandled NULL exception
Receiving unhandled NULL exception
Obtained 0 stack frames.
Obtained 0 stack frames.
Obtained 15 stack frames.
Stacktrace:
Native stacktrace:
Obtained 0 stack frames.
0 libsystem_kernel.dylib 0x00007fff82e8d866 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff862e2b1a abort + 125
2 BlockGame 0x000000010041ffd4 _Z12HandleSignaliP9__siginfoPv + 36
3 libmono.0.dylib 0x0000000101ae925e mono_chain_signal + 71
4 libmono.0.dylib 0x0000000101a37bab mono_sigsegv_signal_handler + 213
5 libsystem_platform.dylib 0x00007fff8e26c5aa _sigtramp + 26
6 ??? 0x00000001090cae14 0x0 + 4446793236
7 ??? 0x000000011252c215 0x0 + 4602380821
8 ??? 0x00000001119feed7 0x0 + 4590661335
9 ??? 0x00000001119f5406 0x0 + 4590621702
10 ??? 0x00000001119f4016 0x0 + 4590616598
11 ??? 0x000000010bf7546a 0x0 + 4495725674
12 libmono.0.dylib 0x0000000101a39757 mono_jit_runtime_invoke + 1788
13 libmono.0.dylib 0x0000000101b5c2db mono_runtime_invoke + 114
14 libmono.0.dylib 0x0000000101b61021 mono_runtime_delegate_invoke + 105
15 libmono.0.dylib 0x0000000101b873e0 start_wrapper + 534
16 libmono.0.dylib 0x0000000101bb6269 thread_start_routine + 211
17 libmono.0.dylib 0x0000000101bdc27c GC_start_routine + 99
18 libsystem_pthread.dylib 0x00007fff84863899 _pthread_body + 138
19 libsystem_pthread.dylib 0x00007fff8486372a _pthread_struct_init + 0
20 libsystem_pthread.dylib 0x00007fff84867fc9 thread_start + 13
* Assertion: should not be reached at mini-darwin.c:248
Debug info from gdb:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
[1] 67142 abort ./BlockGame
Comment
I believe we're seeing the same issue. Did you ever find out what the cause of this was?
I believe it was a bug with the 64bit version of $$anonymous$$ono on OS X when using multiple threads.
Aha... ok, great, I'll look into just using the 32-bit player or not using threads. Thanks!
Your answer
![](https://koobas.hobune.stream/wayback/20220613150301im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Crash on Mac, when switching application 1 Answer
Mac build crashes on start up 1 Answer
Unity crashes on startup (OSX 10.7.1) 1 Answer
IOS SIGABRT Crash UnityAppController 0 Answers
Unity 3.5b6 building for OSX 10.5 0 Answers