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               Question by 
               OrkhanAlikhanov · Jul 08, 2016 at 06:21 AM · 
                terrainheightmapterraindataheightmaps  
              
 
              Unity imports heightmaps in kind of upside down order.
I have 4 heightmaps combining seamlessly in the following way in MSPaint/Photoshop:
3 4
1 2
However, when I import them into unity and create terrains they got to be connected upside down:
1 2
3 4
Can someone explain what is going on here?
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              koobas.hobune.stream
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